Technical Artist in Los Angeles, California at AccruePartners

Date Posted: 11/8/2019

Job Snapshot

Job Description

TECHNICAL ARTIST

CREATE AN UNFORGETTABLE EXPERIENCE

  • Join an independent studio that is working with cutting edge technologies and next generation platforms
  • Work on content for major studios, without having the corporate environment
  • Best known for co-developing numerous AAA FPS games, though we are also creating compelling new games of our own.

LEVEL UP WITH THIS CREW

  • Exclusive, independent developer comprised of a tightly-knit group of experienced, no-nonsense veterans committed to solid work/life balance.
  • They are a member of “Take This” - A non-profit that is launching an initiative to eliminate "crunch" with 5 major studios.
  • Crew members with many years of experience on blockbuster titles such as Fallout, Descent, Ratchet & Clank, Medal of Honor and many others.

LOCATION - Los Angeles, CA

MAKE AN IMPACT

  • Work with the Technical Art Team on Tools/Pipeline documentation
  • Work with the art group to create innovative and balanced solutions for artistic and technical problems
  • Support a diverse team of artists with clear direction and confidence
  • Identify pipeline issues quickly and work with other Technical Artists to develop a solution
  • Work well under deadlines while wearing multiple hats

SHOW US YOUR SKILLS

  • Positive Individual with a passion for developing solutions for game development challenges
  • Shipped 1 title on current-gen consoles or PC Platforms
  • Production familiarity with an industry-standard content creation application (Autodesk Maya/3D-Studio Max/Fusion 360)
  • Experience working in at least one real-time 3D game engine
  • Experience working on multiple tech-art projects, in terms of art tools, process and content requirements
  • Able to present (internally and externally) a clear vision of how work addresses problems and requirements
  • Excellent communication, documentation and organizational skills

BONUS POINTS

  • Broad interest in real-time rendering technologies and art asset creation tools
  • Knowledge of a scripting language (Python, Mel)
  • Knowledge of procedural art pipelines. (Substance Designer/Substance Painter/Houdini)
  • Knowledge of real-time rendering, run-time analytics, optimization, shaders, and materials
  • Bachelor’s degree in computer science, Graphic Art or related field

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