Lead Environment Artist in Redwood City, California at AccruePartners

Date Posted: 10/24/2019

Job Snapshot

Job Description

CREATE AN UNFORGETTABLE EXPERIENCE

  • Join a studio with 20+ year history of developing AAA franchises games and a team who encourages continuous learning and professional growth
  • Become an integral part of a recently created team who is currently in the formative stages of a new AAA blockbuster being built and shipped across XB1, PS4, and PC
  • Help build a completely original story in a new world that gamers can play in for years to come

LEVEL UP WITH THIS CREW

  • Competitive salary and customizable health insurance options; including 100% paid medical, no out of pocket medical expenses
  • Strong focus on work-life balance that is strategically designed to eliminate burnout and maintain a positive work environment. Including child care on-site as well as 6 months maternity and 3 months paternity leave.
  • Access to a free 50,000’ foot athletic club (swimming pool and rock wall included!)
  • In-house catering with a 5-star chef who can make specialized meals for those with dietary restrictions
  • Drop your car off onsite for a free wash, detailing and oil change!
  • Generous paid time-off and a true desire to provide work-life balance within the industry

LOCATION

  • Redwood City, CA (just south of San Francisco)

MAKE AN IMPACT

  • Work with Art Directors, Artists and Designers to create dynamic 3D environments for games at our unique studio
  • Work in tandem with the Designer, a joint creative and technical effort to build worlds from initial concept to complete, polished form
  • Know the fundamentals of cutting-edge 3D graphics techniques including: Working with physics-based spaces, High poly modeling (Maya and ZBrush) Baking normal and displacement maps from high-poly to game-res meshes, Shader manipulation, Modular construction and assembly techniques, Knowledge of baked and dynamic lighting models, Post Effects, etc.
  • Create visually stunning, atmospheric, effective and efficient 3D models of natural and architectural environments with strong drawing, texturing, and lighting skills and an excellent sense of spatial relations and structural logic
  • Conceptualize, present, and execute ideas within a schedule, while actively participating in technical and artistic problem solving

SHOW US YOUR SKILLS

  • 6+ years' experience as an Environment Artist on hot titles
  • Strong spatial sense and an eye for good composition
  • Software: Microsoft Word, Maya, ZBrush (preferred) and Photoshop
  • Architecture or traditional art background, cinematography experience

BONUS POINTS

  • A portfolio submission is required for this position. Please focus this portfolio on personal contributions to your projects. Please include a shot breakdown specifying what you were directly responsible for creating. Considered portfolios should include the following: 10-15 best examples of your work (Maya renders in addition to in-game screen shots or video)

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